News

MONK

    Spirit
    • Maximum Spirit increased by 100.
    • Spirit generation per second has been increased on all skills which provide it.

Active Skills

      • Crippling Wave
        • Damage increased by about 20%, Attack speed increased for the first two hits.
        • Rising Tide, redesigned to generate 2.5 additional Spirit per enemy hit.
      • Cyclone Strike
        • Wall of Wind, redesigned to Freeze enemies after pulling them.
      • Dashing Strike
        • Damage increased by about 20%, charge rate increased by 2 seconds.
        • Flying Side Kick, replaced by Radiance which increases Attack Speed for 4 seconds.
      • Dealdy Reach
        • Damage increased by about 40%.
        • Searing Graps, replaced by Searing Grasp which increases damage.
        • Strike from Beyond, redesigned to reduce Spirit cost of the next spender depending on enemies hit by the third hit.
      • Epiphany
        • Windwalker, replaced by Insight which increases Spirit regeneration.
      • Exploding Palm
        • Explosion damage no longer depends on monster Health but is instead set to 2770% weapon damage.
        • Creeping Demise, replaced by Shocking Grasp which arcs to another target.
        • Impending Doom, redesigned to explode only when the target is killed.
      • Fists of Thunder
        • Damage increased by about 65% for the first two hits and 120% for the third hit.
        • Attack speed increased for the first two hits.
      • Lashing Tail Kick
        • Damage increased by about 20%, Spirit cost increased to 50.
        • Vulture Claw Kick, redesigned to now deal Fire damage and additional damage over 3 seconds.
      • Mantra of Evasion
        • Has been replaced by Mantra of Salvation.
        • Passive: You and your allies gain 20% increased resistances.
        • Active: You and your allies gain an additional 20% increased resistances.
        • Agility, passively increases Dodge chance by 35%.
        • Divine Protection, passively reduces damage for you and your allies when you below 25% life. 90 seconds cooldown per target.
        • Hard Target, passively increases Armor by 20%.
        • Perserverance, passively increases resist bonus to 40%.
        • Wind through the Reeds, passively increases move speed by 10%.
      • Mantra of Healing
        • Life regeneration increased by about 150%.
        • Heavenly Body, redesigned to passively increase maximum Life.
        • Time of Need, redesigned to passively reduce damage taken when below 50% Life.
      • Mystic Ally
        • Damage increased by 225%.
      • Seven-Sided Strike
        • Pandemonium, redesigned to no longer cost Spirit, deal Cold damage and Freeze enemies.
        • Several-Sided Strike, replaced by Incinerate which deals Fire damage and causes enemies to burn over 3 seconds.
      • Sweeping Wind
        • Damage increased by 250%.
        • Master of Wind, redesigned to Freeze enemies which are continuously damaged.
      • Tempest Rush
        • Damage increased by about 60%.
        • Initial cost removed, channeling cost increased to 30 Spirit.
        • Flurry, redesigned to deal area damage when you stop channeling, depending on how long you channeled.
        • Splistream, redesigned to periodically deal damage to nearby enemies.
      • Wave of Light
        • Damage increased by about 40%.
        • No longer deals damage in a line.
        • Empowered Wave, redesigned to increase base damage.
        • Numbing Light, replaced by Shattering Ligher which deals Cold damage in a line.
      • Way of the Hundrer Fists
        • Attack speed increased for the first two hits.
        • Spirited Salvo, replacey by Assimilation which increases damage depending on enemies hit by the third hit.

Passive Skills

    • Guiding Light
      • Has been replaced by Alacrity which increases the attack speed of Spirit Generators by 15%.
    • One with Everything
      • Has been replaced by Harmony which addds 40% of every single elemental resistance from items to all other resistances.
    • Provocation
      • Has been replaced by Determination which increases damage for every enemy near you.
    • Relentless Assault
      • New skill which makes you deal more damage to Blinded, Frozen and Stunned enemies.
    • Seize the Initiative
      • Has been redesigned and now temporarily increases sttack speed when attacking enemies above 75% Health.
    • Sixth Sense
      • Has been redeisgned and now reduces all non-Physical damage taken.
    • The Guardian’s Path
      • Dodge chance and resource generation have both been increased by 133%.

Element Changes

Skill Rune Old Element New Element
Dashing Strike Flying Side Kick Physical Fire
  Quicksilver Physical Lightning
  Way of the Falling Star Physical Holy
Exploding Palm Strong Spirit Physical Holy
Seven-Sided Strike Pandemonium Physical Cold
  Several-Sided Strike Physical Fire
  Sudden Assault Physical Lightning
Tempest Rush Slipstream Physical Lightning
Wave of Light Numbing Light Holy Cold

New Skill Visuals

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