- Spirit
- Maximum Spirit increased by 100.
- Spirit generation per second has been increased on all skills which provide it.
Active Skills
- Crippling Wave
- Damage increased by about 20%, Attack speed increased for the first two hits.
- Rising Tide, redesigned to generate 2.5 additional Spirit per enemy hit.
- Cyclone Strike
- Wall of Wind, redesigned to Freeze enemies after pulling them.
- Dashing Strike
- Damage increased by about 20%, charge rate increased by 2 seconds.
- Flying Side Kick, replaced by Radiance which increases Attack Speed for 4 seconds.
- Dealdy Reach
- Damage increased by about 40%.
- Searing Graps, replaced by Searing Grasp which increases damage.
- Strike from Beyond, redesigned to reduce Spirit cost of the next spender depending on enemies hit by the third hit.
- Epiphany
- Windwalker, replaced by Insight which increases Spirit regeneration.
- Exploding Palm
- Explosion damage no longer depends on monster Health but is instead set to 2770% weapon damage.
- Creeping Demise, replaced by Shocking Grasp which arcs to another target.
- Impending Doom, redesigned to explode only when the target is killed.
- Fists of Thunder
- Damage increased by about 65% for the first two hits and 120% for the third hit.
- Attack speed increased for the first two hits.
- Lashing Tail Kick
- Damage increased by about 20%, Spirit cost increased to 50.
- Vulture Claw Kick, redesigned to now deal Fire damage and additional damage over 3 seconds.
- Mantra of Evasion
- Has been replaced by Mantra of Salvation.
- Passive: You and your allies gain 20% increased resistances.
- Active: You and your allies gain an additional 20% increased resistances.
- Agility, passively increases Dodge chance by 35%.
- Divine Protection, passively reduces damage for you and your allies when you below 25% life. 90 seconds cooldown per target.
- Hard Target, passively increases Armor by 20%.
- Perserverance, passively increases resist bonus to 40%.
- Wind through the Reeds, passively increases move speed by 10%.
- Mantra of Healing
- Life regeneration increased by about 150%.
- Heavenly Body, redesigned to passively increase maximum Life.
- Time of Need, redesigned to passively reduce damage taken when below 50% Life.
- Mystic Ally
- Damage increased by 225%.
- Seven-Sided Strike
- Pandemonium, redesigned to no longer cost Spirit, deal Cold damage and Freeze enemies.
- Several-Sided Strike, replaced by Incinerate which deals Fire damage and causes enemies to burn over 3 seconds.
- Sweeping Wind
- Damage increased by 250%.
- Master of Wind, redesigned to Freeze enemies which are continuously damaged.
- Tempest Rush
- Damage increased by about 60%.
- Initial cost removed, channeling cost increased to 30 Spirit.
- Flurry, redesigned to deal area damage when you stop channeling, depending on how long you channeled.
- Splistream, redesigned to periodically deal damage to nearby enemies.
- Wave of Light
- Damage increased by about 40%.
- No longer deals damage in a line.
- Empowered Wave, redesigned to increase base damage.
- Numbing Light, replaced by Shattering Ligher which deals Cold damage in a line.
- Way of the Hundrer Fists
- Attack speed increased for the first two hits.
- Spirited Salvo, replacey by Assimilation which increases damage depending on enemies hit by the third hit.
Passive Skills
- Guiding Light
- Has been replaced by Alacrity which increases the attack speed of Spirit Generators by 15%.
- One with Everything
- Has been replaced by Harmony which addds 40% of every single elemental resistance from items to all other resistances.
- Provocation
- Has been replaced by Determination which increases damage for every enemy near you.
- Relentless Assault
- New skill which makes you deal more damage to Blinded, Frozen and Stunned enemies.
- Seize the Initiative
- Has been redesigned and now temporarily increases sttack speed when attacking enemies above 75% Health.
- Sixth Sense
- Has been redeisgned and now reduces all non-Physical damage taken.
- The Guardian’s Path
- Dodge chance and resource generation have both been increased by 133%.
Element Changes
Skill | Rune | Old Element | New Element |
Dashing Strike | Flying Side Kick | Physical | Fire |
Quicksilver | Physical | Lightning | |
Way of the Falling Star | Physical | Holy | |
Exploding Palm | Strong Spirit | Physical | Holy |
Seven-Sided Strike | Pandemonium | Physical | Cold |
Several-Sided Strike | Physical | Fire | |
Sudden Assault | Physical | Lightning | |
Tempest Rush | Slipstream | Physical | Lightning |
Wave of Light | Numbing Light | Holy | Cold |
New Skill Visuals